When he runs and you see that negative five percent, Kojima says, thats more like, CHey, see me! Im here! In fact, running anywhere is not to your advantage in Snake Eater. Its better to mosey and better still to use a new type of motion called stalking, created for this game. This new technique is very useful when you want to sneak up on an enemy from behind, says Kojima.
When stalking, Snake moves very slowly on tiptoe and can sometimes move without any penalty to his Camo Index, but it comes at a price. Thing is, when you stalk, you lose a lot of stamina, Kojima says. Basically, when you walk around in the mountains and you have to climb, you lose stamina, and you have to regain stamina by feeding yourself.
That means its time to chow down on some wilderness sushi raw fish, snakes, and other high-protein foods. Gung-ho players whod rather not worry so much about staying hidden can go a little more Rambo if they like. If you want to be a macho, hard-boiled guy like CIm not going to wear anything, then you dont have to wear any camosays Kojima.
You can just walk around with no T-shirt and play it your way. The drawback besides the obvious lack of cover is that Snake will have a harder time staying warm and will lose stamina faster. But at least you wont have to worry about getting out those stubborn stains. One thing about the camo uniforms, says Kojima, is that if you get shot or wounded, therell be bloodstains, and then your camo pattern will have red stuff on it, and your Camo Index will go down.
The first Metal Gear Solid is confined to an Alaskan military base and its immediate snowy environs, while MGS2: Sons of Liberty takes place entirely in industrial settings, such as an oil tanker and an overseas refinery. To contrast this and take the series back to its jungle roots, Kojima is going back to nature. As I said before, most of the gameplay takes place in the wilderness, he says.
Youve seen the jungle, but there are also mountains, rivers, and caves basically the natural environment. Its all to force you to switch between different camo patterns anytime and try to pick a pattern thats the best match for where you are. These outdoor settings make for some nifty visuals, including a torchlit cave filled with bats. But they also make for some changes in the way players must approach certain tasks, such as disposing of bodies.
Now that you wont find lockers to stash corpses in, you can hide them in the grass, hide them in holes or tree trunks, and you can also carry them to streams or rivers, Kojima says. Its a fitting end for these enemy troopers who if you play the game right will never even see you coming. Ever since Metal Gear Solid 2s campaign to put players names on collectible enemy dog tags, series creator Hideo Kojima has tried to include fans in his games in a literal way.
This trend continues with the Camouflage Campaign: a contest in which you can design your own Snake Eater camo pattern. Contest entry details will be revealed in May at the annual Electronic Entertainment Expo game show, so you might want to start thinking about your entry now.
And if you dont make it into the final product, dont give up: The campaign will extend beyond the initial release when Konami offers later patterns as online downloads, a first for Metal Gear Solid. Keep in mind that you cant design an entire outfit like we have in these mocked-up Snakes here designs are more like PC wallpaper in that you can either center or tile a small texture across the entire suit.
Entries will be based on one of three criteria: effectiveness, humor value, or coolness. If a pattern seems to work really well, well pick it, says Kojima, although well choose designs that look good whether or not theyre effective. Kojimas example involved Snake wearing camouflage plastered with the face of Gakko, a toy duck manufactured by Konami Toyware. Luckily, for those of you who don't need a story, the dozens of cool new VR missions--everything from learning how to sneak through enemy-infested areas to protecting a plate of curry with a sniper rifle--will keep you playing for weeks.
On top of that, you get a few extra miniscenarios dubbed Snake Tales. These are totally original, but probably too friggin' hard for any casual gamer. But if you're the type that found MGS2 too easy at the highest difficulty setting, these are for you.
And finally, Snakeboarding. I have to say--I'm not impressed. It's pretty clunky and not really worth playing. As far as I'm concerned, the original MGS? The two aspects of the game I didn't like the wussy main character Raiden and the nut-ball plot , Substance sweeps under the rug. A huge selection of new minimissions allows for more time playing as famed series stud Solid Snake, and they further exploit MGS2's strongest suit: the gameplay. Not worth buying again unless you were one of the five PS2 owners who missed out on the game the first time , but definitely an intense weekend rental for fans.
Metal Gear fans that played the crap out of MGS2 a year-and-a-half ago still have plenty to look forward to in Substance. Aside from the main game itself, which remains one of the boldest, most experimental blockbusters to date, you're also treated to some fun VR missions that truly capture the essence of MGS2's game-play.
Sadly, alternate Snake Tales episodes all take place on the tanker and Big Shell, and the skateboarding minigame is completely redundant, no thanks to Tony Hawk. Sure, the basic game is the same but the Xbox gets the royal treatment with VR missions, 5 new 'Snake Tales' missions and a Boss Survival mode.
If you don't have a PS 2 or never bothered to pick it up, you now have no excuse not to. The game still stands out as one of the best spy games with great play balance, tons of secrets and an amazing musical score. Once of the best aspects of the game has to be the freedom to play the game the way you want to play. Sure, there are objectives you have to complete but how you complete them is entirely up to you.
I have heard rumors that it is even possible to complete the game without ever killing an enemy. Talk about a serious challenge. Speaking of killing enemies, this game is chock-full of cool weapons and gadgets. Hands guns, machine guns, missile launchers and grenades are all at your disposal. Of course, stealth being the key to your success, silenced weapons are the best option when possible.
While the game does have ample opportunities for killing, you start off with nothing but a tranquilizer gun that temporarily puts the enemy to sleep so it is not all senseless killing. While the core game will be more than enough to keep the casual gamer busy for a while, the new VR missions and alternative missions will have even the avid gamer playing for hours on end.
These modes add more challenges than anyone ever would have suspected and the game play is every bit as good as you would expect. Some of the missions are a bit on the short side but the sheer number available will keep you playing until well after the first of the year. The graphics did not receive much of an improvement over the PS 2 version but the game still looks great and the fantastic audio score sounds great in Dolby Digital. The cut scenes looked great and really moved the story along.
Overall, if you are a fan of spy games or if you have never tried them before, I suggest you give this game a try. It is not easy, but once you get the hang of the controls, you should have no problems making your way through the game. The additional modes that Substance adds over Sons of Liberty will satisfy almost all fans of the series. This game comes highly recommended. No matter which side of the fence you're on when it comes to Metal Gear Solid 2 as a story, there is no doubting the integrity of it as a topnotch stealthy action game.
Kojima prefers to see Substance as the perfect version of MGS2. It fills in what was missing from Sons of Liberty. Well, probably not. But what you do get is the ability to play as Snake throughout the main story, as well as more than combined VR and alternate missions to chew on.
Below, we look under the kevlar of MGS2: Substance to expose all the pieces and show you just why the total package is so If you want to be a macho, hard-boiled guy like CIm not going to wear anything, then you dont have to wear any camosays Kojima. You can just walk around with no T-shirt and play it your way.
The drawback besides the obvious lack of cover is that Snake will have a harder time staying warm and will lose stamina faster. But at least you wont have to worry about getting out those stubborn stains.
One thing about the camo uniforms, says Kojima, is that if you get shot or wounded, therell be bloodstains, and then your camo pattern will have red stuff on it, and your Camo Index will go down. The first Metal Gear Solid is confined to an Alaskan military base and its immediate snowy environs, while MGS2: Sons of Liberty takes place entirely in industrial settings, such as an oil tanker and an overseas refinery. To contrast this and take the series back to its jungle roots, Kojima is going back to nature.
As I said before, most of the gameplay takes place in the wilderness, he says. Youve seen the jungle, but there are also mountains, rivers, and caves basically the natural environment. Its all to force you to switch between different camo patterns anytime and try to pick a pattern thats the best match for where you are.
These outdoor settings make for some nifty visuals, including a torchlit cave filled with bats. But they also make for some changes in the way players must approach certain tasks, such as disposing of bodies. Now that you wont find lockers to stash corpses in, you can hide them in the grass, hide them in holes or tree trunks, and you can also carry them to streams or rivers, Kojima says.
Its a fitting end for these enemy troopers who if you play the game right will never even see you coming. Ever since Metal Gear Solid 2s campaign to put players names on collectible enemy dog tags, series creator Hideo Kojima has tried to include fans in his games in a literal way. This trend continues with the Camouflage Campaign: a contest in which you can design your own Snake Eater camo pattern.
Contest entry details will be revealed in May at the annual Electronic Entertainment Expo game show, so you might want to start thinking about your entry now. And if you dont make it into the final product, dont give up: The campaign will extend beyond the initial release when Konami offers later patterns as online downloads, a first for Metal Gear Solid.
Keep in mind that you cant design an entire outfit like we have in these mocked-up Snakes here designs are more like PC wallpaper in that you can either center or tile a small texture across the entire suit. Entries will be based on one of three criteria: effectiveness, humor value, or coolness.
If a pattern seems to work really well, well pick it, says Kojima,although well choose designs that look good whether or not theyre effective.
0コメント