Viet cong pc download






















I played this game back in the day and it is one of my all time favs! Col Hanzaplast 2 points. Oldgameslover 2 points. The starter is only giving me the option to run on direct3d8 even though I hv direct3d9 installed. Changing the graphics card wouldn't solve it either. The game works, but it's laggy. Is there a way to fix this? Works good! You have to eject disc1 to make it work. Marty McFarty 14 points. I found the solution for the setup not recognizing disk 2. Here are the complete installation steps using Windows 1.

Unzip both disk 1 and disk 2 in a folder somewhere on your harddrive. Open the disk 1 folder and mount the ISO file. Start the setup. When installing, the setup will stop to ask for disk 2. From Windows Explorer, unmount disk 1. Now go to the disk 2 folder, and mount that ISO file. Go back to Vietcong installer and press ok, it should recognize disk 2 and continue installing. The reason why so many people are having trouble with this, is that when you forget to unmount disk 1, Windows will mount disk 2 on a new drive.

Hope this helps! John -1 point. Chris -5 points. Ron -1 point. Tommes 2 points. Das beste spiel Online das es damals gab.. Kaotl -3 points. CD 2 doesn't work. The installation process doesn't recognize it even if it's mounted.

PuLs3G 1 point. Doesn't seem to install as disc 2 seems to be missing files and the installer doesn't recognize it when it's mounted. Flocka 0 point. Hey my friends!

I miss Vietcong so much I tried downloading it few years ago but it never worked for the mission 3 it always crashed at a certain moment of the game unfortunately. Does it work now? I am on Windows Marcus 4 points. To solve the crashes and various errors, you need to patch the game and apply the appropriate no-cd crack.

Jameel 0 point. Sir this game is closing in the 3rd mission unfortunately And showimg uncommon eror and crash. Billy 1 point. Thanks for this game I have it laying around the house somewhere. Love playing this game! Once i got through all of first undergrounds without flashligh. After all that a friend told me i have flashlight under "F"!

Great Game! Thanks for upload! Charlie don't surf 0 point. Chris 0 point. The action is more likely to be confined to the jungle though, where you'll play as an elite soldier at the head of a team of up to six people, with 20 expansive single-player missions and plenty of mouth-watenng multiplayer action.

The Pterodon team has created a glonous 3D engine for the project, the Pteroengme, which is pumping out some of the most lush and detailed outdoor environments we've ever seen. Illusion's choice of subject has caused a massive wave of interest, not least across the Atlantic, where developers have preferred to concentrate their efforts on the wars the US actually won.

Can you imagine mission objectives such as: "penetrate forest, get you buddies shot and step on a landmine"? Or: "napalm the village where all the enemy's weapons are stored before finding out that it's actually full of Vietnamese schoolchildren"? We hope they manage to capture some of the disorientation and fear felt by those who took part, although comments from the Pterodon team suggest a rather more lighthearted approach.

Don't judge our product the same way you judge politics and warfare. In fact, VC should be funny and easy to play. One thing we do know at this stage is that you'll be able to set up ambushes and order air stnkes, and it will be interesting to see how this is implemented into the gameplay.

Overall, the emphasis is being placed on strategic thinking as well as full-blown action, which should at least ensure this is no brainless shooter. Vietcong is already at an advanced stage and will probably see the light of day some time before Christmas. I've Just spent the best part of three days locked in a room playing the latest Vietcong code, so I'm going to cut you a deal.

I'm not going to go off on one about the ethics of games cashing in on a terribly cruel and bloody conflict that the US had no right to be involved in in the first place. And I'm not going to spend two hours researching Vietnam movie quotes so I can litter them over the next four pages and show off how savvy and cultured I am.

Instead I'm going to tell you about what happened while I played and how the code is coming along. How's that for a novel concept? The game starts off in a chopper as endemic in Vietnam films as young-yokel-steps-on-a-mine scenes , with you dangling your legs off the side and your new base of operations appearing beneath you. It drives home right from the start that Vietcong has learned the lesson so many shooters have in recent times about bloody time, considering Half-Life is more than four years old.

That is that easing you into the action by letting you act like a normal human being for a while is much more immersive than watching a five-minute cut-scene full of explosions and people talking. So, you can turn around and watch the pilot, almost feel the wind coming from the rotors, listen to the chatter of your fellow passengers, and even suck your breath in as you look down if, like me, you're afraid of heights. Once you're on the ground, you can watch the Huey fly away, admiring the beauty of it, go off and explore the barracks, shoot some of the available weapons or get on with the game and talk to the CO.

Then, it's off to the first mission, where you get to drive a jeep -keyboard to direct vehicle, mouse to move your head around - and visit a local village of tribesmen, before having to throw yourself to the ground when a VC sniper starts taking pot-shots at you and your fellow officers.

It takes you a while to realise which direction the fire is coming from. Cue several deaths and reloads, plus a moment or two to get over the scream of agony that accompanies getting hit by a bullet while your heartbeat almost deafens you, and another moment to become aware that the beating is coming from the game and not your chest. Once you spot the ducking figure in the distant hills, there are a few more deaths before you see where your teammates have taken cover.

Because them's no chance of taking out the sniper by just charging blindly. Instead, you have to wait for a soldier to lay some suppressive fire, see the sniper take cover, and advance little by little behind fallen trunks and large rocks until you're close enough to take a shot at him.

Then you can start breathing again. Don't worry, I'm not about to give you a blow-by-blow account of the whole game, thereby robbing you of the pleasure of experiencing it first-hand. But that should give you a taster of the level of intensity and the type of game we're talking about here. Not that taking out a lone enemy is what you'll be doing most of the time. That's just a way of easing you into things. The typical mission has you trawling through the dense jungle, guided by a South Vietnamese soldier that's the non-communist side, for all you history drop-outs who knows exactly where to go and can spot enemies and traps better than anyone.

You have a medic to heal your wounds although each time he can fix you up a bit less , a radioman so you can keep in constant contact with HQ, as well as a machine gunner and an engineer.

When Le Duy Nhut - that's your Vietnamese guide - spots an enemy it will appear as a red dot on your radar and you can get ready for all hell breaking loose.

The air grows thick with bullets, there's shouting and swearing all around you and, unless you can pick out an enemy head among the tree bark and heavy foliage, you'll be dead or lying on the ground praying for it all to be over. That's what jungle warfare is all about. The jungle setting is really what makes Vietcong different from other shooters, with Pterodon having developed the engine specifically for recreating big, dense and heavily populated environments.

At this stage, it's still rough around the edges, but you can already see how the thick vegetation turns the traditional corridor-hunt that defines most FPSs on its head. In fact, because of that and the teambased element, you'd be forgiven for thinking it was more of a tactical sim than the adrenaline-packed action game that it is. Although you are reminded at times of that other great Czech game, Operation Flashpoint mostly because of the vehicles, team members and big forest spaces , Vietcong's engine is much better and delivers some intense, fast-paced shooting action.

The command interface is also straightforward, in a sort of simplified SWAT 3 way. You can't give very specific orders, but this is because Vietcong is first and foremost a shooter, not a tactical game in the vein of Ghost Recon. As such, your teammates have minds of their own, and act as soldiers in their situation would, without the need for constant prompting. This requires pretty good Al, and even at this early stage we can confirm that this is an area where Vietcong shines brightly.

It's not so much that they take cover when shot at you expect any Al character to do that now. It's more the way they take positions around you, providing covering fire when needed.

You can call the medic when you're injured, but if he sees you he'll come over and heal you anyway. The characters around you are made even more realistic by their personalities. Where other team games have silent NPCs who occasionally give or acknowledge orders, here everyone yaks their head off, bitching, boasting or just making small talk.

This way each member of your team comes through as a distinct individual, and you really get the feeling that you're part of a group of people. Or at least you should. I can't comment on the quality of the acting which will of course be crucial to whether this works or not because the version I played only had placeholder voices laid down by game testers, somewhat detracting from the experience.

The script as it is at the moment needs some work too, and not just because of the amount of swearing. Some of it sounds good, but a lot of it is over-the-top-cliched nonsense paraphrased from Vietnam movies. Still, the air of authenticity certainly helps matters, and once again Pterodon's research shines through. Screenshots from MobyGames. Share your gamer memories, help others to run the game or comment anything you'd like.

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