It's been a year since fans have enjoyed their first taste of Fable, the game touted to be best RPG of all time. I'm afraid that it doesn't have the depth or originality of Diablo for the PC.
So it's definitely not the best RPG ever created but it's in darn good company and there's no reason not to play it - but if you already have you might not get your money's worth out of The Lost Chapters. Fable: The Lost Chapters is essentially an expansion pack. It contains the same core gameplay with some additional features such as new characters, locations, weapons, spells, enemies and side quests.
There are also some new stories but they are just small branches wrapped around the core that essentially lead to dead ends. Originally, Fable's main claim to fame was the ever-changing character development which encouraged you to play with either a good or evil persona. Your character's physical attributes would change depending on his mental and moral course.
This would also alter other characters' reaction to him based solely on his appearance. The uglier he was inside, the uglier he would look on the outside. By playing through the game as both good and evil, it was like getting two games for one price. Not so with Lost Chapters if you've already played the original since it retains the majority of the gameplay, characters, weapons, locations, etc.
Only if you haven't played it will this game reveal itself to be a treasure trove of digital delights. Revolving around a tale of revenge, your character will be faced with an incredible array of choices. From childhood to adulthood, your character will change with the choices that he's made.
This will also be reflected in his powers and skills. Dark magic is different from white magic. For example, if you agree to kill several monsters, but before that you ate heavily on meat that was cooked with spices, then your Cooking ability will increase, but in the morning your character will feel bad because he overeat. Yes, he will cope with monsters, because you can cope with the character, but such a situation will show once and for all that every action must be thought out.
The game is diverse in its gameplay. There is no usual sandbox, where each skill must be pumped to make it more convenient to survive. There is no constant collection of items to sell. Yes, you will receive money from completing tasks or killing monsters, but the usual "farming" will not be. With the money received, you can buy houses, furnish them with furniture, buy food, new equipment. If you're unfamiliar with Fable , it's a combat-heavy action RPG with one hell of a hook: you start off as a child, and can live your in-game life - right up to old age - pretty much how you see Ifit.
The Lost Chapters is the Xbox version plus a heap of added content. There are more missions to be undertaken, more regions to explore, more spells to fling around and more people to meet. Or kill, if you want - like we said, exactly how you play the game is up to you.
New enemies like the Ice Troll big, white and made, funnily enough, of ice and Summoner nasty uber-mage who does a natty line in electric balls also make their debut. Both these baddies look fantastic in action, and much of this is down to the revamped graphics engine powering the game's visuals: high-resolution textures, improved draw distance and bumpmapping on characters all come courtesy of Fable's move to the PC. Also getting an overhaul is the control system.
We all know that what works for a gamepad probably won't work for a keyboard and mouse, and Lionhead is particularly keen on making combat feel right for PC gamers. Sword and bow controls will be assigned to your right hand and spell control to your left.
This means that you can hack a couple of times, then immediately loose off a fireball or put up a magical shield. You can also expect to see lots in the way of what Lionhead calls fun' content: stuff that doesn't really affect the plot, but simply makes Fable more enjoyable to play. You can import images to tattoo upon your character's body, make a photo journal that can be displayed online and prance around like a flamenco dancer.
Lionhead is currently polishing the game like mad, and the version we saw looked tantalisingly close to completion. We'll soon know if Molyneux's mob can deliver the definitive Fable it's been promising all along. I'm Stood In the middle of the local town, looking for something to do. On a curious whim, I remove all of my clothes. I'm sporting a set of Union Jack Y-fronts. Spying a nearby crate, I smash it open. A sudden holler goes up from behind me: "I saw that!
That's naughty! As I turn around, a small brat is running full-pelt for the nearest guard. An unlucky chicken feels my annoyance as I boot it across the square.
Still nearly naked as the guards near, I flip the finger at them and make a mad dash for the other end of town with my entourage in tow. Imaginary Benny Hill music plays in my head. The guards finally catch me, take all my money in fines and dump me outside of town in nothing but my patriotic kecks. A nearby guard calls me "arseface. I fart and laugh to myself.
Welcome, ladies and gentleman to the world of Fable. A world in which the traditional trappings of a fantasy RPG swords, spells, stats - check collide head-on with the phenomenon of cause and effect meaning that pretty much every action you take will have some result in game, from your choice of haircut to whose blood you decide to spill. It's a simple concept, but one that's carried off with great aplomb, allowing you to play either the godly hero who gains power and respect through helping out the locals, or the dastardly anti-hero who steals everything that's not nailed down, beats up small children and throws a 'kiss my arse' gesture to anyone pot afraid to look.
Lionhead has always been one to try something a bit new and Fable's no different, starting you off as a wee nipper and taking you all the way through your character's life, right through to the pension and Just For Men' at the end. Over time, your actions will start to impact upon your character's appearance. Force of will increases with each work of wit. Obesity follows gluttony, and skin tans with exposure to sunlight and bleaches bone-white by moonlight.
Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, and each creature you slay will change this world forever. Fable: Who will you be? It is the full version of the game. You need these programs for the game to run.
0コメント